Start of game absorb a random monster with a hero requirement of 2 or less. This is now your party leader skill.
Once per turn you can do a little dance.
At the beginning of your turn, roll 7+ to gain an action point. Roll 6- to lose an action point.
Everyone (including you) must DISCARD a card until they have 6 cards in their hand at the end of their turn.
This is the Way: +3 to Hero's Effect rolls. Failing a Hero's Effect roll DESTROYS the hero.
We don't know why he's here. Just... Just let him do his own thing...
Roll a die. Your class changes based on your roll. 1 - Bard 2- fighter 3 - guardian 4 - ranger 5 - thief 6 - wizard
HONK. A mighty powerful HONK disrupts the space-time continuum of dice. Once per turn reroll a single dice. HONK